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- Rememeber that Open GL is a *standard* for writing *portable* programs
- that *use* 3D. You don't necessarily use Open GL to render stuff it is
- mainly a portable display library. (You COULD use it to produce renders
- but you would be limited to the render/light/texture methods Open GL is
- capable of.)
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- Since Allen and Stuart have already ported their 3D display algorithms
- it might actually be MORE trouble to go back and use Open GL. I would
- suspect that Open GL might be slower than hand-written code in the
- absence of HW acceleration. (Where did I put that GLINT chip?)
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- Adam Hill - Multimedia Programmer | OS/2 PM and Windows - C,C++
- Multimedia ToolBook 3.0 | Visual Basic + Imaging Tools
- ScriptX |
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